Consulting

With 18 years in the VFX industry and hands-on experience in game development, I help studios, teams, and individuals navigate complex technical challenges. Whether you’re refining your pipeline, improving your skills, or optimizing your Unreal workflows, I offer tailored solutions that deliver results. Availability is limited—book a session now.

SERVICES

Studio Consulting

Optimizing pipelines, workflows, and remote setups for game studios.

Training

Expert-led sessions on Unreal, procedural workflows, and career growth.

Unreal Engine

Rendering, game structure, asset pipelines, and procedural content.

Digital Faces

AI-driven digital actors, facial animation, and realism enhancement.

Studio Consulting

  • Pipeline Setup – Whether you’re a small or mid-sized game studio, I can help you build a robust pipeline in your DCC applications with seamless Unreal integration.
     
  • Networking & Remote Work – Decentralized teams are the future, but navigating the many solutions available can be overwhelming. I’ll guide you toward the most cost-effective and easy-to-maintain setups.
     
  • Workflow & Organization – A well-structured workflow is key to efficiency. I’ll help optimize your team’s processes, minimizing interruptions and maximizing productivity.

Training

  • Career Growth – Looking to transition, level up, or break into the industry? With nearly two decades of experience, I can provide real-world insights to help you move forward.
     
  • Group & Individual Training – Whether it’s facial anatomy, Unreal, procedural workflows, or other specialized topics, I offer one-on-one and group training sessions tailored to your needs.
     
  • Talks & Presentations – Complex topics, simplified. I specialize in making advanced concepts digestible and engaging.
     
  • Documentation – Great documentation is often overlooked but is crucial for onboarding and collaboration. I’ll help you establish a clear, effective system.

Unreal Engine

  • Rendering Optimization – From achieving a specific visual style to optimizing performance and packaging, I can help.
     
  • Game Structure & Organization – Every game is unique, and a one-size-fits-all approach doesn’t work. I’ll help you design a structure that best fits your project.
     
  • Asset Pipelines – I have extensive experience setting up workflows to generate and manage large volumes of assets efficiently.
     
  • Procedural Content – Procedural workflows are the backbone of many modern games and VFX projects. I’ll help you craft scalable, unique assets that enhance your game world.

Digital Faces

  • Synthetic Actors for AI Training – AI-driven projects require high-quality digital actors for training. I design scalable solutions to meet industry demands.
     
  • Overcoming the Uncanny Valley – Many struggle with achieving lifelike digital humans. I help identify and resolve the subtle issues that make a character feel unnatural.
     
  • FACS & Facial Animation – Whether you’re implementing or expanding a FACS-based system, I bring deep expertise to ensure realism and precision.

About Me

I believe technology exists to help us tell better, more compelling stories. With over 18 years in VFX and game development, I’ve worked on numerous high-profile projects and now lead a team of dedicated creators. I encourage curiosity—there are no stupid questions, only missed opportunities.

Don’t wait—my schedule is limited. Book your session now.

Movies portfolio